Sleep |
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Type |
Ranged Area of Effect |
Range |
18 Yards |
Cooldown |
40s |
Requires |
None |
Modified by Stat |
Intelligence |
Sleep
- Effect: This spell sends creatures in an area into a magical slumber. Each target within a 3-yard-radius of a point you designate must make a DC 9 Constitution save or fall unconscious. The spell ends if the target takes damage.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.
- Unlocks: Confusion
Sleep II
- Effect: This spell sends creatures in an area into a magical slumber. Each target within a 5-yard-radius of a point you designate must make a DC 9 Constitution save or fall unconscious. The spell ends if the target takes damage.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.