of player characters in
Sword Coast Legends
are listed here. They are based off of Dungeons & Dragons Fifth Edition Ruleset. They determine a player's proficiency in using
Is a number that represents your characters ability to negate damage. If the attack roll(d20+proficiency bonus) is less than your armor class, it misses or is otherwise negated.
Are points that indicate the amount of damage you can take before dying/needing to be stabilized.
Description goes here.
Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. Most physical attacks use Strength to determine hit/damage.
Dexterity measures agility, reflexes and balance. Ranged attacks and finesse weapons use Dexterity to determine hit/damage. A high dexterity score also makes sneaking, disarming traps and unlocking things easier. Dexterity also increases a character's Armor Class.
Constitution measures health, stamina and vital force. Constitution directly affects your total hit points and also is used for many save checks that affect your physical well-being.
Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Arcane spells use intelligence to determine damage as well as their difficulty checks.
Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. Divine and Nature spells use Wisdom to determine their potency, and Wisdom also helps in locating hidden objects.
Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. Charisma is used any time you must be persuasive, whether it be hostile or friendly. Paladins use Charisma to determine the potency of their spells.