Backgrounds in
Sword Coast Legends. Backgrounds are a further customization option for players and
NPCs. The following is a list of known backgrounds.
Starting Gold: 15
Attribute Bonus: +1 Wisdom
Passive Bonus: +3 to all healing given
Starting Items: Scroll of Restoration (2), Scroll of Shatter
Starting Gold: 15
Attribute Bonus: +1 Charisma
Passive Bonus: +2 to Wisdom and Charisma Saves
Starting Items: None
Starting Gold: 50
Attribute Bonus: +1 Dexterity
Passive Bonus: +2 to Lockpicking
Starting Items: None
Starting Gold: 15
Attribute Bonus: +1 Charisma
Passive Bonus: Nearby allies heal for 1 hit point every 10 seconds
Starting Items: None
Starting Gold: 10
Attribute Bonus: +1 Charisma
Passive Bonus: +1 to Physical Damage dealt
Starting Items: None
Attribute Bonus: +1 Strength
Passive Bonus: +50% bonus experience from defeating Beasts,
+1 to hit and damage versus Beats
Starting Items: None
Starting Gold: 15
Attribute Bonus: +1 Intelligence
Passive Bonus: None
Starting Items: Healing Potion (5), Scroll: Summon Monster (3), Scroll: Cone of Cold, Thunderstone (2)
Starting Gold: 50
Attribute Bonus: +1 Wisdom
Passive Bonus: None
Starting Items: Healing Potion (5), Oil of Sharpness, Potion of Hill Giant Strength, Healer's Kit (2)
Starting Gold: 5
Attribute Bonus: +1 Wisdom
Passive Bonus: +1 to Radiant, Necrotic and Psychic damage dealt; -1 to Radiant, Necrotic and Psychic damage taken
Important Note: The game calculates with +1 radiant and -2 reduction bonus.
Starting Gold: 25
Attribute Bonus: +1 Strength
Passive Bonus: +1 to Physical Damage dealt
Starting Items: None
Starting Gold: 800
Attribute Bonus: None
Passive Bonus: None
Starting Items: Cormyr Brandy (3), Vilholn Cherrybread (2)
Starting Gold: 10
Attribute Bonus: +1 Constitution
Passive Bonus: -2 to all physical damage taken
Starting Items: None
Starting Gold: 15
Attribute Bonus: +1 Dexterity
Passive Bonus: -1 to Thunder, Lightning and Cold damage taken
Starting Items: None
Starting Gold: 10
Attribute Bonus: +1 Intelligence
Passive Bonus: +1 to Fire, Cold, Lightning, Force, Psychic and Thunder damage dealt
Starting Items: None
Starting Gold: 10
Attribute Bonus: +1 Constitution
Passive Bonus: -1 to Thunder, Lightning and Cold damage taken
Starting Items: None
Starting Gold: 10
Attribute Bonus: +1 Strength
Passive Bonus: +1 to Physical damage dealt
Starting Items: Healing Potion (2)
Starting Gold: 50
Attribute Bonus: +1 Dexterity
Passive Bonus: +10% gold found
Starting Items: None
Starting Gold: 5
Attribute Bonus: +1 Dexterity
Passive Bonus: +10% move speed
Starting Items: None
Backgrounds
Acolyte
Starting Gold: 15
Attribute Bonus: +1 Wisdom
Passive Bonus: +3 to all healing given
Starting Items: Scroll of Restoration (2), Scroll of Shatter
Charlatan
Starting Gold: 15
Attribute Bonus: +1 Charisma
Passive Bonus: +2 to Wisdom and Charisma Saves
Starting Items: None
Criminal
Starting Gold: 50
Attribute Bonus: +1 Dexterity
Passive Bonus: +2 to Lockpicking
Starting Items: None
Entertainer
Starting Gold: 15
Attribute Bonus: +1 Charisma
Passive Bonus: Nearby allies heal for 1 hit point every 10 seconds
Starting Items: None
Folk Hero
Starting Gold: 10
Attribute Bonus: +1 Charisma
Passive Bonus: +1 to Physical Damage dealt
Starting Items: None
Gladiator
Starting Gold: 15Attribute Bonus: +1 Strength
Passive Bonus: +50% bonus experience from defeating Beasts,
+1 to hit and damage versus Beats
Starting Items: None
Guild Artisan
Starting Gold: 15
Attribute Bonus: +1 Intelligence
Passive Bonus: None
Starting Items: Healing Potion (5), Scroll: Summon Monster (3), Scroll: Cone of Cold, Thunderstone (2)
Guild Merchant
Starting Gold: 50
Attribute Bonus: +1 Wisdom
Passive Bonus: None
Starting Items: Healing Potion (5), Oil of Sharpness, Potion of Hill Giant Strength, Healer's Kit (2)
Hermit
Starting Gold: 5
Attribute Bonus: +1 Wisdom
Passive Bonus: +1 to Radiant, Necrotic and Psychic damage dealt; -1 to Radiant, Necrotic and Psychic damage taken
Important Note: The game calculates with +1 radiant and -2 reduction bonus.
Knight
Starting Gold: 25
Attribute Bonus: +1 Strength
Passive Bonus: +1 to Physical Damage dealt
Starting Items: None
Noble
Starting Gold: 800
Attribute Bonus: None
Passive Bonus: None
Starting Items: Cormyr Brandy (3), Vilholn Cherrybread (2)
Outlander
Starting Gold: 10
Attribute Bonus: +1 Constitution
Passive Bonus: -2 to all physical damage taken
Starting Items: None
Pirate
Starting Gold: 15
Attribute Bonus: +1 Dexterity
Passive Bonus: -1 to Thunder, Lightning and Cold damage taken
Starting Items: None
Sage
Starting Gold: 10
Attribute Bonus: +1 Intelligence
Passive Bonus: +1 to Fire, Cold, Lightning, Force, Psychic and Thunder damage dealt
Starting Items: None
Sailor
Starting Gold: 10
Attribute Bonus: +1 Constitution
Passive Bonus: -1 to Thunder, Lightning and Cold damage taken
Starting Items: None
Soldier
Starting Gold: 10
Attribute Bonus: +1 Strength
Passive Bonus: +1 to Physical damage dealt
Starting Items: Healing Potion (2)
Spy
Starting Gold: 50
Attribute Bonus: +1 Dexterity
Passive Bonus: +10% gold found
Starting Items: None
Urchin
Starting Gold: 5
Attribute Bonus: +1 Dexterity
Passive Bonus: +10% move speed
Starting Items: None
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