Confusion

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Type
Ranged Area of Effect
Range
18 Yards
Cooldown
180s
Requires
Sleep & Level 7
Modified by Stat
Intelligence
Confusion is an Ability in Sword Coast Legends available only to Wizards and Rogues.


Confusion-icon.png Confusion


  • Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 2-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 9 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 9 Wisdom saving throw. If it succeeds, this effect ends for that target.
  • Cost: 3 Points
  • Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.
  • Unlocks: Charm



Confusion_ii-icon.png Confusion II


  • Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 3-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 10 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 10 Wisdom saving throw. If it succeeds, this effect ends for that target.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.

Confusion_iii-icon.png Confusion III


  • Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 4-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 11 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 11 Wisdom saving throw. If it succeeds, this effect ends for that target.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.



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