Confusion |
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Type |
Ranged Area of Effect |
Range |
18 Yards |
Cooldown |
180s |
Requires |
Sleep & Level 7 |
Modified by Stat |
Intelligence |
Confusion
- Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 2-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 9 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 9 Wisdom saving throw. If it succeeds, this effect ends for that target.
- Cost: 3 Points
- Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.
- Unlocks: Charm
Confusion II
- Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 3-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 10 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 10 Wisdom saving throw. If it succeeds, this effect ends for that target.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.
Confusion III
- Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 4-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 11 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 11 Wisdom saving throw. If it succeeds, this effect ends for that target.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.