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Thunderwave

wizard-banner.jpg
Type
Ranged Area of Effect
Range
7 Yards
Cooldown
40s
Requires
None
Modified by Stat
Intelligence
Thunderwave is an Ability in Sword Coast Legends available only to Wizards


thunderwave-icon.png Thunderwave


  • Effect: A wave of thunderous force sweeps out from you. Each creature within 7 yards must make a DC 9 Constitution saving throw or take 3-15 Thunder damage, get pushed back up to 3 yards, and be deafened for 10 seconds. On a successful save, the creature takes half as much damage and is pushed away a small amount.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage dealt by 1, as well as raise the DC check by 1.
  • Unlocks: Lightning Bolt



thunderwave_ii-icon.png Thunderwave II


  • Effect: A wave of thunderous force sweeps out from you. Each creature within 7 yards must make a DC 9 Constitution saving throw or take 5-23 Thunder damage, get pushed back up to 4 yards, and be deafened for 15 seconds. On a successful save, the creature takes half as much damage and is pushed away a small amount.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage dealt by 1, as well as raise the DC check by 1.

thunderwave_iii-icon.png Thunderwave III


  • Effect: A wave of thunderous force sweeps out from you. Each creature within 7 yards must make a DC 9 Constitution saving throw or take 7-31 Thunder damage, get pushed back up to 5 yards, and be deafened for 20 seconds. On a successful save, the creature takes half as much damage and is pushed away a small amount.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage dealt by 1, as well as raise the DC check by 1.

thunderwave_iv-icon.png Thunderwave IV


  • Effect: A wave of thunderous force sweeps out from you. Each creature within 7 yards must make a DC 9 Constitution saving throw or take 9-39 Thunder damage, get pushed back up to 6 yards, and be deafened for 30 seconds. On a successful save, the creature takes half as much damage and is pushed away a small amount.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage dealt by 1, as well as raise the DC check by 1.



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