Thunderwave |
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Type |
Ranged Area of Effect |
Range |
7 Yards |
Cooldown |
40s |
Requires |
None |
Modified by Stat |
Intelligence |
Thunderwave
- Effect: A wave of thunderous force sweeps out from you. Each creature within 7 yards must make a DC 9 Constitution saving throw or take 3-15 Thunder damage, get pushed back up to 3 yards, and be deafened for 10 seconds. On a successful save, the creature takes half as much damage and is pushed away a small amount.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage dealt by 1, as well as raise the DC check by 1.
- Unlocks: Lightning Bolt
Thunderwave II
- Effect: A wave of thunderous force sweeps out from you. Each creature within 7 yards must make a DC 9 Constitution saving throw or take 5-23 Thunder damage, get pushed back up to 4 yards, and be deafened for 15 seconds. On a successful save, the creature takes half as much damage and is pushed away a small amount.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage dealt by 1, as well as raise the DC check by 1.
Thunderwave III
- Effect: A wave of thunderous force sweeps out from you. Each creature within 7 yards must make a DC 9 Constitution saving throw or take 7-31 Thunder damage, get pushed back up to 5 yards, and be deafened for 20 seconds. On a successful save, the creature takes half as much damage and is pushed away a small amount.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage dealt by 1, as well as raise the DC check by 1.
Thunderwave IV
- Effect: A wave of thunderous force sweeps out from you. Each creature within 7 yards must make a DC 9 Constitution saving throw or take 9-39 Thunder damage, get pushed back up to 6 yards, and be deafened for 30 seconds. On a successful save, the creature takes half as much damage and is pushed away a small amount.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage dealt by 1, as well as raise the DC check by 1.