Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 4-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 11 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 11 Wisdom saving throw. If it succeeds, this effect ends for that target.
Cost: 1 Point
Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.