Shockwave |
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Type |
Cone Area of Effect |
Range |
6 Yards |
Cooldown |
160s |
Requires |
Two Handed Weapon, Power Attack, Level 7 |
Modified by Stat |
Strength |
Ability Tree |
Great Weapon Fighting |
Shockwave Information
- Effect: You slam the ground with a mighty blow, sending out a shockwave of force. Enemies caught in the blast must make a DC 9 Dexterity saving throw. On a failed save, each target takes 15-63 Force damage, is knocked back, and must make a secondary DC 11 Strength save or be knocked prone. On a successful save, a target only takes half damage.
- Cost: 3 Points
- Note: Increasing your Strength Modifier increases the minimum and maximum damage of this ability by 1 and raises each DC check by 1.
Shockwave II
- Effect: You slam the ground with a mighty blow, sending out a shockwave of force. Enemies caught in the blast must make a DC 9 Dexterity saving throw. On a failed save, each target takes 15-63 Force damage, is knocked back, and must make a secondary DC 13 Strength save or be knocked prone. On a successful save, a target only takes half damage.
- Cost: 1 Points
- Note: Increasing your Strength Modifier increases the minimum and maximum damage of this ability by 1 and raises each DC check by 1.
Shockwave III
- Effect: You slam the ground with a mighty blow, sending out a shockwave of force. Enemies caught in the blast must make a DC 9 Dexterity saving throw. On a failed save, each target takes 19-79 Force damage, is knocked back, and must make a secondary DC 15 Strength save or be knocked prone. On a successful save, a target only takes half damage.
- Cost: 1 Points
- Note: Increasing your Strength Modifier increases the minimum and maximum damage of this ability by 1 and raises each DC check by 1.
Shockwave IV
- Effect: You slam the ground with a mighty blow, sending out a shockwave of force. Enemies caught in the blast must make a DC 9 Dexterity saving throw. On a failed save, each target takes 21-87 Force damage, is knocked back, and must make a secondary DC 17 Strength save or be knocked prone. On a successful save, a target only takes half damage.
- Cost: 1 Points
- Note: Increasing your Strength Modifier increases the minimum and maximum damage of this ability by 1 and raises each DC check by 1.
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