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Shockwave

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Type
Cone Area of Effect
Range
6 Yards
Cooldown
160s
Requires
Two Handed Weapon, Power Attack, Level 7
Modified by Stat
Strength
Ability Tree
Great Weapon Fighting
Shockwave is an Ability in Sword Coast Legends.


shockwave-icon.png Shockwave Information


  • Effect: You slam the ground with a mighty blow, sending out a shockwave of force. Enemies caught in the blast must make a DC 9 Dexterity saving throw. On a failed save, each target takes 15-63 Force damage, is knocked back, and must make a secondary DC 11 Strength save or be knocked prone. On a successful save, a target only takes half damage.
  • Cost: 3 Points
  • Note: Increasing your Strength Modifier increases the minimum and maximum damage of this ability by 1 and raises each DC check by 1.



shockwave_ii-icon.png Shockwave II


  • Effect: You slam the ground with a mighty blow, sending out a shockwave of force. Enemies caught in the blast must make a DC 9 Dexterity saving throw. On a failed save, each target takes 15-63 Force damage, is knocked back, and must make a secondary DC 13 Strength save or be knocked prone. On a successful save, a target only takes half damage.
  • Cost: 1 Points
  • Note: Increasing your Strength Modifier increases the minimum and maximum damage of this ability by 1 and raises each DC check by 1.

shockwave_iii-icon.png Shockwave III


  • Effect: You slam the ground with a mighty blow, sending out a shockwave of force. Enemies caught in the blast must make a DC 9 Dexterity saving throw. On a failed save, each target takes 19-79 Force damage, is knocked back, and must make a secondary DC 15 Strength save or be knocked prone. On a successful save, a target only takes half damage.
  • Cost: 1 Points
  • Note: Increasing your Strength Modifier increases the minimum and maximum damage of this ability by 1 and raises each DC check by 1.

shockwave_iv-icon.png Shockwave IV


  • Effect: You slam the ground with a mighty blow, sending out a shockwave of force. Enemies caught in the blast must make a DC 9 Dexterity saving throw. On a failed save, each target takes 21-87 Force damage, is knocked back, and must make a secondary DC 17 Strength save or be knocked prone. On a successful save, a target only takes half damage.
  • Cost: 1 Points
  • Note: Increasing your Strength Modifier increases the minimum and maximum damage of this ability by 1 and raises each DC check by 1.



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