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Scoundrel in Sword Coast Legends is an Ability tree. Often falling on both sides of the law, most Scoundrels have mastered the art of deception and thievery, whether it is for their own personal gain or in service of those in need. Skulking in shadows and striking without warning, these abilities are usually what rogues are famous for.



Scoundrel Abilities



hide-icon.png Hide


  • Effect: Steal away into the shadows to avoid being detected and get the drop on your foes. Being hidden increases critical range by 5 and grants combat advantage on your next attack. While hiding, movement speed is reduced by 50%. You also gain a +7 bonus to stealth checks.
  • Type: Toggle
  • Cooldown: 5 Seconds
  • Requirements: None (Ability Known)
  • Cost: None
  • Ranks: IV


dirty_trick-icon.png Dirty Trick


  • Effect: Creatures within the area of effect must make a DC 9 Dexterity save or take 3-15 Bludgeoning damage and be blinded for 10 seconds.
  • Type: Cone Area of Effect
  • Range: 3 Yards
  • Cooldown: 80 Seconds
  • Requirements: Level 3
  • Cost: 2 Points
  • Ranks: II

sneak_attack-icon.png Sneak Attack


  • Effect: You know how to strike subtly and exploit a foe's distraction. You deal and extra 3-12 Bludgeoning/Piercing/Slashing damage to a creature you hit with an attack if you have advantage on the attack roll. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, and you don't have disadvantage on the attack roll. This extra damage is automatically a critical hit if done from stealth.
  • Type: Passive
  • Requirements: Level 2
  • Cost: 2 Points
  • Ranks: IV


knaves_gambit-icon.png Knave's Gambit


  • Effect: Take a gamble, focusing purely on your opponents weak points while ignoring your own. Increases critical range by 2 while suffering a -10 penalty to AC.
  • Type: Toggle
  • Cooldown: 40 Seconds
  • Requirements: Sneak Attack & Level 7
  • Cost: 3 Points
  • Ranks: III


sudden_strike-icon.png Sudden Strike


  • Effect: Strike a foe quickly, dealing 5-24 Bludgeoning/Slashing/Piercing damage and causing the target to grant combat advantage for 20 seconds.
  • Type: Attack
  • Range: Melee
  • Cooldown: 200 Seconds
  • Requirements: Sneak Attack & Level 9
  • Cost: 3 Points
  • Ranks: II



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