Witch Bolt

wizard-banner.jpg
Type
Cantrip-Ranged
Range
18 Yards
Cooldown
2s
Requires
None
Modified by Stat
None
Witch Bolt is an Ability in Sword Coast Legends available only to Wizards


witch_bolt-icon.png Witch Bolt


  • Effect: A beam of crackling, blue energy lances out toward a creature within range forming an arc of lightning between you and your target. On a hit, the target takes 2-10 Lightning damage.
  • Cost: None (Already Known)
  • Note: Since 2016 the Intelligence Modifier contributes to the chance to hit, but not to damage. Item bonuses and the Static ability do increase the damage for this cantrip.



witch_bolt_ii-icon.png Witch Bolt II


  • Effect: A beam of crackling, blue energy lances out toward a creature within range forming an arc of lightning between you and your target. On a hit, the target takes 5-20 Lightning damage.
  • Cost: 1 Point
  • Note: Since 2016 the Intelligence Modifier contributes to the chance to hit, but not to damage. Item bonuses and the Static ability do increase the damage for this cantrip.
  • Requires: Level 5

witch_bolt_iii-icon.png Witch Bolt III


  • Effect: A beam of crackling, blue energy lances out toward a creature within range forming an arc of lightning between you and your target. On a hit, the target takes 7-30 Lightning damage.
  • Cost: 1 Point
  • Note: Since 2016 the Intelligence Modifier contributes to the chance to hit, but not to damage. Item bonuses and the Static ability do increase the damage for this cantrip.
  • Requires: Level 11

witch_bolt_iv-icon.png Witch Bolt IV


  • Effect: A beam of crackling, blue energy lances out toward a creature within range forming an arc of lightning between you and your target. On a hit, the target takes 5-40 Lightning damage.
  • Cost: 1 Point
  • Note: Since 2016 the Intelligence Modifier contributes to the chance to hit, but not to damage. Item bonuses and the Static ability do increase the damage for this cantrip.
  • Requires: Level 17



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