Witch Bolt is an
Ability in
Sword Coast Legends available only to
Wizards
Witch Bolt
- Effect: A beam of crackling, blue energy lances out toward a creature within range forming an arc of lightning between you and your target. On a hit, the target takes 2-10 Lightning damage.
- Cost: None (Already Known)
- Note: Since 2016 the Intelligence Modifier contributes to the chance to hit, but not to damage. Item bonuses and the Static ability do increase the damage for this cantrip.
Witch Bolt II
- Effect: A beam of crackling, blue energy lances out toward a creature within range forming an arc of lightning between you and your target. On a hit, the target takes 5-20 Lightning damage.
- Cost: 1 Point
- Note: Since 2016 the Intelligence Modifier contributes to the chance to hit, but not to damage. Item bonuses and the Static ability do increase the damage for this cantrip.
- Requires: Level 5
Witch Bolt III
- Effect: A beam of crackling, blue energy lances out toward a creature within range forming an arc of lightning between you and your target. On a hit, the target takes 7-30 Lightning damage.
- Cost: 1 Point
- Note: Since 2016 the Intelligence Modifier contributes to the chance to hit, but not to damage. Item bonuses and the Static ability do increase the damage for this cantrip.
- Requires: Level 11
Witch Bolt IV
- Effect: A beam of crackling, blue energy lances out toward a creature within range forming an arc of lightning between you and your target. On a hit, the target takes 5-40 Lightning damage.
- Cost: 1 Point
- Note: Since 2016 the Intelligence Modifier contributes to the chance to hit, but not to damage. Item bonuses and the Static ability do increase the damage for this cantrip.
- Requires: Level 17