Whirlwind Attack |
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Type |
Ranged Area of Effect |
Range |
4 Yards |
Cooldown |
40s |
Requires |
Dual Wielding |
Modified by Stat |
Strength or Dexterity |
Ability Tree |
Two-Weapon Fighting |
Whirlwind Attack
- Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 3-15 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
- Cost: 2 Points
- Each point increase in Strength Modifier for Fighters or Dexterity Modifier for Rangers and Rogues increase the minimum and maximum damage by 1. Weapon damage is added to this Ability.
Whirlwind Attack II
- Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 5-23 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
- Cost: 1 Points
- Each point increase in Strength Modifier for Fighters or Dexterity Modifier for Rangers and Rogues increase the minimum and maximum damage by 1. Weapon damage is added to this Ability.
Whirlwind Attack III
- Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 7-31 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
- Cost: 1 Points
- Each point increase in Strength Modifier for Fighters or Dexterity Modifier for Rangers and Rogues increase the minimum and maximum damage by 1. Weapon damage is added to this Ability.
Whirlwind Attack IV
- Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 9-39 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
- Cost: 1 Points
- Each point increase in Strength Modifier for Fighters or Dexterity Modifier for Rangers and Rogues increase the minimum and maximum damage by 1. Weapon damage is added to this Ability.
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