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Whirlwind Attack

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Type
Ranged Area of Effect
Range
4 Yards
Cooldown
40s
Requires
Dual Wielding
Modified by Stat
Strength or Dexterity
Ability Tree
Two-Weapon Fighting
Whirlwind Attack is an Ability in Sword Coast Legends. The data presented is based off the lowest modifier (-1).


whirlwind_attack-icon.png Whirlwind Attack


  • Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 3-15 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
  • Cost: 2 Points
  • Each point increase in Strength Modifier for Fighters or Dexterity Modifier for Rangers and Rogues increase the minimum and maximum damage by 1. Weapon damage is added to this Ability.



whirlwind_attack_ii-icon.png Whirlwind Attack II


  • Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 5-23 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
  • Cost: 1 Points
  • Each point increase in Strength Modifier for Fighters or Dexterity Modifier for Rangers and Rogues increase the minimum and maximum damage by 1. Weapon damage is added to this Ability.


whirlwind_attack_iii-icon.png Whirlwind Attack III


  • Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 7-31 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
  • Cost: 1 Points
  • Each point increase in Strength Modifier for Fighters or Dexterity Modifier for Rangers and Rogues increase the minimum and maximum damage by 1. Weapon damage is added to this Ability.


whirlwind_attack_iv-icon.png Whirlwind Attack IV


  • Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 9-39 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
  • Cost: 1 Points
  • Each point increase in Strength Modifier for Fighters or Dexterity Modifier for Rangers and Rogues increase the minimum and maximum damage by 1. Weapon damage is added to this Ability.



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