Victorious Surge
- Effect: Strike a foe with victorious fervor, dealing (Weapon Damage -1) + 0-6 Bludgeoning/Slashing/Piercing damage. Performing this attack causes you to recover 6-8 hit points.
- Cost: 1 Point
- Each Strength modifier increase for Paladins, Clerics, Fighters or Dexterity modifier increase for Rogues, Rangers increases the minimum and maximum damage of this ability by 1.
Victorious Surge II
- Effect: Strike a foe with victorious fervor, dealing (Weapon Damage -1) + 2-12 Bludgeoning/Slashing/Piercing damage. Performing this attack causes you to recover 12-16 hit points.
- Cost: 1 Point
- Each Strength modifier increase for Paladins, Clerics, Fighters or Dexterity modifier increase for Rogues, Rangers increases the minimum and maximum damage of this ability by 1.
Victorious Surge III
- Effect: Strike a foe with victorious fervor, dealing (Weapon Damage -1) + 3-18 Bludgeoning/Slashing/Piercing damage. Performing this attack causes you to recover 24-32 hit points.
- Cost: 1 Point
- Each Strength modifier increase for Paladins, Clerics, Fighters or Dexterity modifier increase for Rogues, Rangers increases the minimum and maximum damage of this ability by 1.