Righteous Champion in
Sword Coast Legends is an
Ability tree for the
Cleric
Class. Champions who fight in the name of their gods are imbued with a bit of that god's power, enough to strike down their enemies with divine righteousness, and to sand the foulest of enemies running away in fear. Values listed at -1
Wisdom Modifier.
Righteous Champion Abilities
Divine Strike
- Effect: You infuse your weapon with divine energy as you strike your target. When you hit a creature with this attack, you deal (Weapon damage * 1 + Wisdom Modifier) Radiant damage.
- Cost: 1 Point
- Type: Cantrip - Attack
- Range: Melee
- Cooldown: 2 Seconds
- Requirements: None
- Cost: None (Ability Known)
- Ranks: IV
Spiritual Weapon
- Effect: You create a spectral hammer that hovers within range and will seek out and attack enemies, dealing force damage with each attack. The hammer will match your level up to level 5 and gains a bonus to Strength and Constitution equal to your Wisdom Modifier. The hammer will exist until defeated, 120 seconds have passed or you cast the spell again.
- Type: Summon
- Range: 10 Yards
- Cooldown: 80 Seconds
- Requirements: Level 3
- Cost: 2 Points
- Ranks: IV
Healing Word
- Effect: Divine healing washes over a target you specify, restoring 5-6 hit points. This spell has no effect on undead or constructs.
- Type: Direct Effect
- Range: 18 Yards
- Cooldown: 20 Seconds
- Requirements: None
- Cost: 1 Point
- Ranks: IV
Turn Undead
- Effect: You present your holy symbol and speak a prayer censuring the undead. Each undead within 9 yards of you must make a DC 9 Wisdom saving throw. If the creature fails its saving throw, it is turned for 30 seconds, or until it takes any damage. A turned creature cannot attack and will attempt to flee from the cleric for the duration of this effect.
- Type: Point Blank Area of Effect
- Range: 9 Yards
- Cooldown: 40 Seconds
- Requirements: Level 3
- Cost: 2 Points
- Ranks: II