Martial Abilities in
Sword Coast Legends is an
Ability tree for the
Ranger,
Paladin,
Fighter,
Rogue and
Cleric
Classes. Whether a grizzled veteran or a squire in training, most professions have some degree of martial training. Those who excel in the use of arms, armor and melee combat are a fearsome force to behold on the battlefield. Martial abilities focus on manipulating the battlefield by weakening one's enemies.
Martial Abilities
Victorious Surge
- Effect: Strike a foe with victorious fervor, dealing 3-17 Slashing damage. Performing this attack causes you to recover 4-6 hit points.
- Type: Attack
- Range: Melee
- Cooldown: 40 Seconds
- Requirements: None
- Cost: 1 Point
- Ranks: III
Flying Foe
- Effect: You hurl a spear attached to a chain at an enemy. On a hit, the target takes 1-8 Piercing damage and is pulled towards you.
- Type: Ranged
- Range: 12 Yards
- Cooldown: 40 Seconds
- Requirements: None
- Cost: 1 Point
- Ranks: II
Impede
- Effect: You strike a foe in an attempt to cripple them, dealing 8-35 Slashing and slowing their movement speed by -60% for 30 seconds.
- Type: Attack
- Range: Melee
- Cooldown: 80 Seconds
- Requirements: Level 3
- Cost: 2 Points
- Ranks: II
Break the Wall
- Effect: You shatter an opponent's defenses with a solid strike, dealing 10-43 Slashing damage and causing them to suffer a -5 penalty to their AC for 60 seconds.
- Type: Attack
- Range: Melee
- Cooldown: 160 Seconds
- Requirements: Impede II & Level 5
- Cost: 2 Points
- Ranks: 2
Wounding Blow
- Effect: A brutal attack that deals 12-53 Slashing damage. For 60 seconds afterwards, the target suffers a -100% penalty to healing from all sources.
- Type: Attack
- Range: Melee
- Cooldown: 280 Seconds
- Requirements: Impede & Level 7
- Cost: 3 Points
- Ranks: II