Light in
Sword Coast Legends is an
Ability tree for the
Cleric
Class. Clerics of Light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, which the gods they follow represent. While most of these abilities focus on healing the injured, the power of Light can also be a powerful weapon against servants of darkness. Values listed at -1
Wisdom Modifier.
Light Abilities
Sacred Flame
- Effect: Flame-like radiance descends on a creature that you designate within range. The target must succeed on a DC 9 Dexterity saving throw or take 2-8 Radiant damage.
- Type: Cantrip - Direct Effect
- Range: 18 Yards
- Cooldown: 2 Seconds
- Requirements: None (Ability Known)
- Cost: None
- Ranks: IV
Celestial Strike
- Effect: You summon a celestial force which shines down from the heavens towards the targeted creature. The target must make a DC 9 Dexterity saving throw. A failed save results in the target taking 5-23 Radiant damage, or half as much on a successful save.
- Type: Direct Effect
- Range: 18 Yards
- Cooldown: 40 Seconds
- Requirements: None
- Cost: 1 Point
- Ranks: II
Cure Wounds
- Effect: A creature you touch regains 8-10 hit points. This spell has no effect on undead or constructs.
- Type: Direct Effect
- Range: 5 Yards
- Cooldown: 30 Seconds
- Requirements: None
- Cost: 1 Point
- Ranks: IV
Prayer of Healing
- Effect: A wave of healing energy washes out from you. Each ally within 8 yards regains 14-18 hit points. This spell has no effect on undead or constructs.
- Type: Point Blank Area of Effect
- Range: 7 Yards
- Cooldown: 60 Seconds
- Requirements: Cure Wounds & Level 3
- Cost: 2 Points
- Ranks: IV
Disciple of Light
- Effect: Invigorating rays of light pour from your hands, increasing healing by 10% and granting 5% resistance to Radiant and Necrotic damage taken.
- Type: Passive
- Requirements: Cure Wounds & Level 5
- Cost: 2 Points
- Ranks: IV