Effect: A glassy sphere of fire launches toward an enemy and shatters upon impact. The target must make a DC 9 Dexterity check. On a failed save, the target takes 4-19 Fire damage initially, and is then assaulted by the flaming shards, taking 4-8 Fire damage over 10 seconds. A creature that makes a successful save only takes half of the initial damage and no damage over time.
Cost: 1 Point
Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.