Immolation Sphere

wizard-banner.jpg
Type
Ranged
Range
18 Yards
Cooldown
80s
Requires
Level 3
Modified by Stat
Intelligence
Immolation Sphere is an Ability in Sword Coast Legends available only to Wizards


immolation_sphere-icon.png Immolation Sphere


  • Effect: A glassy sphere of fire launches toward an enemy and shatters upon impact. The target must make a DC 9 Dexterity check. On a failed save, the target takes 3-15 Fire damage initially, and is then assaulted by the flaming shards, taking 3-6 Fire damage over 8 seconds. A creature that makes a successful save only takes half of the initial damage and no damage over time.
  • Cost: 3 Points
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.
  • Unlocks: Fireball



immolation_sphere_ii-icon.png Immolation Sphere II


  • Effect: A glassy sphere of fire launches toward an enemy and shatters upon impact. The target must make a DC 9 Dexterity check. On a failed save, the target takes 4-19 Fire damage initially, and is then assaulted by the flaming shards, taking 4-8 Fire damage over 10 seconds. A creature that makes a successful save only takes half of the initial damage and no damage over time.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.

immolation_sphere_iii-icon.png Immolation Sphere III


  • Effect: A glassy sphere of fire launches toward an enemy and shatters upon impact. The target must make a DC 9 Dexterity check. On a failed save, the target takes 5-23 Fire damage initially, and is then assaulted by the flaming shards, taking 5-10 Fire damage over 12 seconds. A creature that makes a successful save only takes half of the initial damage and no damage over time.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.

immolation_sphere_iv-icon.png Immolation Sphere IV


  • Effect: A glassy sphere of fire launches toward an enemy and shatters upon impact. The target must make a DC 9 Dexterity check. On a failed save, the target takes 6-27 Fire damage initially, and is then assaulted by the flaming shards, taking 6-12 Fire damage over 14 seconds. A creature that makes a successful save only takes half of the initial damage and no damage over time.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.



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