Guardian of Faith |
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Type |
Ranged Area of Effect |
Range |
18 Yards |
Cooldown |
160s |
Requires |
Radiant Pulse II, Level 7 |
Modified by Stat |
Wisdom or Charisma |
Ability Tree |
War |
Guardian of Faith is an Ability in Sword Coast Legends.
Guardian of Faith
- Effect: You summon the essence of a celestial being into this plane at a point you designate. Any enemy within 5 yards must make a DC 9 Wisdom saving throw. On a failed save, a creature will take 4-19 Radiant, or half as much on a success. The celestial guardian remains in place for 6 seconds. Each enemy still within range must make a new save each round.
- Cost: 3 Points
- Note: Increasing your Wisdom Modifier as a Cleric increases the DC of the save by 1 and the minimum and maximum damage of the ability by 1.
- Note: Increasing your Charisma Modifier as a Paladin increases the DC of the save by 1 and the minimum and maximum damage of the ability by 1.