Disintegrate |
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|
Type |
Ranged |
Range |
18 Yards |
Cooldown |
240s |
Requires |
Level 11 |
Modified by Stat |
Intelligence |
Disintegrate
- Effect: A thin green ray springs from your pointing finger to a target that you can see within range. A creature targeted by this spell must make a DC 9 Dexterity saving throw or take 24-99 Force damage. If this damage kills the target, it is disintegrated.
- Cost: 3 Points
- Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.
Disintegrate II
- Effect: A thin green ray springs from your pointing finger to a target that you can see within range. A creature targeted by this spell must make a DC 9 Dexterity saving throw or take 28-117 Force damage. If this damage kills the target, it is disintegrated.
- Requirements: None
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.
Disintegrate III
- Effect: A thin green ray springs from your pointing finger to a target that you can see within range. A creature targeted by this spell must make a DC 9 Dexterity saving throw or take 33-135 Force damage. If this damage kills the target, it is disintegrated.
- Requirements: None
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will increase the minimum and maximum damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.