Crimson Edge |
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|
Type |
Attack |
Range |
Melee |
Cooldown |
80s |
Requires |
Whirlwind Attack, Level 5 |
Modified by Stat |
Strength or Dexterity |
Ability Tree |
Two-Weapon Fighting |
Crimson Edge
- Effect: Your strike opens a painful, bleeding wound. The initial strike deals (Weapon Damage -1) Slashing/Piercing/Bludgeoning damage and leaves a lingering pain that causes 5-25 Bludgeoning damage over 12 seconds.
- Cost: 3 Points
- Note: Fighters Strength modifier increases initial strike minimum and maximum damage by 1; Rangers and Rogues Dexterity modifier increases initial strike minimum and maximum damage by 1.
Crimson Edge II
- Effect: Your strike opens a painful, bleeding wound. The initial strike deals (Weapon Damage -1) Slashing/Piercing/Bludgeoning Bludgeoning damage and leaves a lingering pain that causes 10-40 Bludgeoning damage over 12 seconds.
- Cost: 1 Points
- Note: Fighters Strength modifier increases initial strike minimum and maximum damage by 1; Rangers and Rogues Dexterity modifier increases initial strike minimum and maximum damage by 1.
Crimson Edge III
- Effect: Your strike opens a painful, bleeding wound. The initial strike deals (Weapon Damage -1) Slashing/Piercing/Bludgeoning Bludgeoning damage and leaves a lingering pain that causes 10-55 Bludgeoning damage over 12 seconds.
- Cost: 1 Points
- Note: Fighters Strength modifier increases initial strike minimum and maximum damage by 1; Rangers and Rogues Dexterity modifier increases initial strike minimum and maximum damage by 1.
Crimson Edge IV
- Effect: Your strike opens a painful, bleeding wound. The initial strike deals 0 Bludgeoning damage and leaves a lingering pain that causes 15-70 Bludgeoning damage over 12 seconds.
- Cost: 1 Points
- Note: Fighters Strength modifier increases initial strike minimum and maximum damage by 1; Rangers and Rogues Dexterity modifier increases initial strike minimum and maximum damage by 1.
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