Charm II |
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Type |
Direct Effect |
Range |
18 Yards |
Cooldown |
200s |
Requires |
Confusion & Level 9 |
Modified by Stat |
Intelligence |
Charm II
- Effect: You attempt to beguile a creature that you can see within range. It must succeed on a DC 9 Wisdom saving throw or be charmed by you for 300 seconds. While charmed, the creature will view you and your allies as friends and assist you in battle.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will raise the DC check by 1. Weapon damage has no effect.
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