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Two-Weapon Fighting Abilities in Sword Coast Legends is an Ability tree. Two-Weapon Fighting, or dual wielding, employs the use of a weapon in each hand. This style of combat allows one to rain blows upon their enemies, riposting and whirling across the battlefield in a dizzying ballet of death.



Two-Weapon Fighting Abilities



whirlwind_attack-icon.png Whirlwind Attack


  • Effect: You spin, swinging your weapon at every foe within 4 yards. You make a melee attack on each affected enemy, dealing 5-23 Slashing. The attack is so furious that even if you miss you still hit for partial damage.
  • Type: Ranged Area of Effect
  • Range: 4 Yards
  • Cooldown: 40 Seconds
  • Requirements: Dual Wielding
  • Cost: 2 Points
  • Ranks: IV


riposte-icon.png Riposte


  • Effect: Your senses heighten during the heat of battle. While focused, you have a 50% chance to parry an attack that would otherwise hit you. When you parry, you also perform a counterattack, dealing 2-11 Slashing damage. This effect lasts 12 seconds.
  • Type: Attack
  • Range: 4 Yards
  • Cooldown: 100 Seconds
  • Requirements: Duel Wielding, Whirlwind Attack & Level 3
  • Cost: 2 Points
  • Ranks: III


crimson_edge-icon.png Crimson Edge


  • Effect: Your strike opens a painful, bleeding wound. The initial strike deals 2-11 Slashing damage and leaves a lingering pain that causes 5-25 Slashing damage over 12 seconds.
  • Type: Attack
  • Range: Melee
  • Cooldown: 80 Seconds
  • Requirements: Whirlwind Attack & Level 5
  • Cost: 3 Points
  • Ranks: IV

cage_of_chains-icon.png Cage of Chains


  • Effect: You hurl a weighted chain net over your enemy. The target must make a DC 9 Dexterity saving throw or take 3-17 Bludgeoning damage and be trapped in place for 10 seconds.
  • Type: Attack
  • Range: 4 Yards
  • Cooldown: 80 Seconds
  • Requirements: Level 2
  • Cost: 2 Points
  • Ranks: II



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