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Nature Abilities in Sword Coast Legends is an Ability tree available only to Rangers. Defenders of the wilderness, those who understand the essence of Nature itself can sometimes gain knowledge of powerful, primal magic. These heroes can commune with and command the plants around therm and can even call upon the wind and storms to protect and cleanse their allies.



Nature Abilities



goodberry-icon.png Goodberry


  • Effect: You conjure a berry infused with magic and toss it to an ally, healing them for 9-12 hit points.
  • Type: Ranged
  • Range: 18 Yards
  • Cooldown: 20 Seconds
  • Requirements: None
  • Cost: 1 Point
  • Ranks: IV


restoration-icon.png Restoration


  • Effect: You cleanse a target of a single negative effect. Examples of negative effects include damage over time, silences, and ability score reductions.
  • Type: Direct Effect
  • Range: 10 Yards
  • Cooldown: 80 Seconds
  • Requirements: Goodberry & Level 3
  • Cost: 2 Points
  • Ranks: I


wind_wall-icon.png Wind Wall


  • Effect: A wall of strong wind rises from the ground, swirling from around you out to a range of 2 yards and following you as you move. The wall lasts for 20 seconds. Any creature within the area (other than the caster) must make a DC 9 Strength saving throw. A creature takes 5-23 Bludgeoning damage on a failed save. The strong wind causes arrows, bolts, and other ordinary projectiles launched at ally targets behind the wall to deflect upward and automatically miss.
  • Type: Aura
  • Range: 2 Yards
  • Cooldown: 120 Seconds
  • Requirements: Level 5
  • Cost: 2 Points
  • Ranks: I

barkskin-icon.png Barkskin


  • Effect: You focus on an ally. For the next 20 seconds, the target's skin has a rough, bark-like appearance, granting them +2 armor class, 10% Lightning resistance and 10% Bludgeoning resistance.
  • Type: Direct Effect
  • Range: 3 Yards
  • Cooldown: 80 Seconds
  • Requirements: Level 3
  • Cost: 1 Point
  • Ranks: IV


entangle-icon.png Entangle


  • Effect: Grasping weeds and vines sprout from the ground at a point within range, and spread to a radius of 2 yards. For 14 seconds, these plants turn the ground in the area into difficult terrain. A creature in the area must succeed on a DC 9 Strength saving throw or be restrained by the entangling plants.
  • Type: Ranged Area of Effect
  • Range: 18 Yards
  • Cooldown: 80 Seconds
  • Requirements: Level 3
  • Cost: 2 Points
  • Ranks: III


cloak_of_thorns-icon.png Cloak of Thorns


  • Effect: Thorns sprout from your body in a protective layer. Each time an enemy touches you, you deal 1-2 Piercing damage in return. You also deal +1 damage any time you deal Piercing damage.
  • Type: Passive
  • Requirements: Barkskin, Entangle II & Level 5
  • Cost: 2 Points
  • Ranks: IV



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