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Martial Abilities in Sword Coast Legends is an Ability tree for the Ranger, Paladin, Fighter, Rogue and Cleric Classes. Whether a grizzled veteran or a squire in training, most professions have some degree of martial training. Those who excel in the use of arms, armor and melee combat are a fearsome force to behold on the battlefield. Martial abilities focus on manipulating the battlefield by weakening one's enemies.



Martial Abilities



victorious_surge-icon.png Victorious Surge


  • Effect: Strike a foe with victorious fervor, dealing 3-17 Slashing damage. Performing this attack causes you to recover 4-6 hit points.
  • Type: Attack
  • Range: Melee
  • Cooldown: 40 Seconds
  • Requirements: None
  • Cost: 1 Point
  • Ranks: III


flying_foe-icon.png Flying Foe


  • Effect: You hurl a spear attached to a chain at an enemy. On a hit, the target takes 1-8 Piercing damage and is pulled towards you.
  • Type: Ranged
  • Range: 12 Yards
  • Cooldown: 40 Seconds
  • Requirements: None
  • Cost: 1 Point
  • Ranks: II

impede-icon.png Impede


  • Effect: You strike a foe in an attempt to cripple them, dealing 8-35 Slashing and slowing their movement speed by -60% for 30 seconds.
  • Type: Attack
  • Range: Melee
  • Cooldown: 80 Seconds
  • Requirements: Level 3
  • Cost: 2 Points
  • Ranks: II


break_the_wall-icon.png Break the Wall


  • Effect: You shatter an opponent's defenses with a solid strike, dealing 10-43 Slashing damage and causing them to suffer a -5 penalty to their AC for 60 seconds.
  • Type: Attack
  • Range: Melee
  • Cooldown: 160 Seconds
  • Requirements: Impede II & Level 5
  • Cost: 2 Points
  • Ranks: 2


wounding_blow-icon.png Wounding Blow


  • Effect: A brutal attack that deals 12-53 Slashing damage. For 60 seconds afterwards, the target suffers a -100% penalty to healing from all sources.
  • Type: Attack
  • Range: Melee
  • Cooldown: 280 Seconds
  • Requirements: Impede & Level 7
  • Cost: 3 Points
  • Ranks: II



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