Manipulator in Sword Coast Legends is an Ability tree only available to Wizards. Manipulators affect the minds of others, influencing or controlling their behavior. As they become more powerful, master manipulators go from simply confusing their targets to actively controlling their minds, to the point that foes think of them as the best of friends.



Manipulator Abilities



magic_weapon-icon.png Magic Weapon


  • Effect: Infuses a target ally with a +1 magical bonus to weapon attacks. This effect lasts for 60 seconds.
  • Type: Direct Effect
  • Range: 4 Yards
  • Cooldown: 120 Seconds
  • Requirements: Level 2
  • Cost: 2 Points
  • Ranks: III


elemental_weapon-icon.png Elemental Weapon


  • Effect: Enchants the target to deal an extra 1-4 Force damage on attacks. This effect lasts for 60 seconds. Ability points in other ability trees can effect the damage type.
  • Type: Direct Effect
  • Range: 4 Yards
  • Cooldown: 120 Seconds
  • Requirements: Magic Weapon III & Level 5
  • Cost: 2 Points
  • Ranks: III

sleep-icon.png Sleep


  • Effect: This spell sends creatures in an area into a magical slumber. Each target within a 3-yard-radius of a point you designate must make a DC 9 Constitution save or fall unconscious. The spell ends if the target takes damage.
  • Type: Ranged Area of Effect
  • Range: 18 Yards
  • Cooldown: 40 Seconds
  • Requirements: None
  • Cost: 1 Point
  • Ranks: II


confusion-icon.png Confusion


  • Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 4-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 9 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 9 Wisdom saving throw. If it succeeds, this effect ends for that target.
  • Type: Ranged Area of Effect
  • Range: 18 Yards
  • Cooldown: 160 Seconds
  • Requirements: Sleep & Level 7
  • Cost: 3 Points
  • Ranks: III


charm-icon.png Charm


  • Effect: You attempt to beguile a creature that you can see within range. It must succeed on a DC 9 Wisdom saving throw or be charmed by you for 60 seconds. While charmed, the creature will view you and your allies as friends and assist you in battle.
  • Type: Direct Effect
  • Range: 18 Yards
  • Cooldown: 200 Seconds
  • Requirements: Confusion & Level 9
  • Cost: 3 Points
  • Ranks: II



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