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Hold Monster II

rogue-banner.jpg
wizard-banner.jpg
Type
Direct Effect
Range
18 Yards
Cooldown
80s
Requires
Level 3 (Wizard)
Level 2 & Sleep (Rogue)

Modified by Stat
Intelligence
Hold Monster II is an Ability in Sword Coast Legends. It is one of 3 Abilities shared across Classes without being in the same Ability tree as the other.



hold_monster_ii-icon.png Hold Monster II


  • Effect: Choose a creature that you can see within range. The target must succeed on a DC 10 Wisdom saving throw or be paralyzed for 60 seconds. At the end of each of its turns, the target has a chance to make a secondary DC 9 Wisdom saving throw to end the spell early.
  • Requires: None
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will raise the DC check by 1. This is true for both Rogue and Wizard.



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