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Guardian of Faith

cleric-banner.jpg
paladin-banner.jpg
Type
Ranged Area of Effect
Range
18 Yards
Cooldown
160s
Requires
Radiant Pulse II, Level 7
Modified by Stat
Wisdom or Charisma
Ability Tree
War

Guardian of Faith is an Ability in Sword Coast Legends.

guardian_of_faith-icon.png Guardian of Faith


  • Effect: You summon the essence of a celestial being into this plane at a point you designate. Any enemy within 5 yards must make a DC 9 Wisdom saving throw. On a failed save, a creature will take 4-19 Radiant, or half as much on a success. The celestial guardian remains in place for 6 seconds. Each enemy still within range must make a new save each round.
  • Cost: 3 Points
  • Note: Increasing your Wisdom Modifier as a Cleric increases the DC of the save by 1 and the minimum and maximum damage of the ability by 1.
  • Note: Increasing your Charisma Modifier as a Paladin increases the DC of the save by 1 and the minimum and maximum damage of the ability by 1.



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