Fireball II |
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|
Type |
Ranged Area of Effect |
Range |
18 Yards |
Cooldown |
120s |
Requires |
Immolation Sphere & Level 5 |
Modified by Stat |
Intelligence |
Fireball II
- Effect: A bright streak flashes from your pointing finger to a point you choose and then blossoms with a low roar into an explosion of flame. Each creature within 6.5 yards centered on that point must make a DC 9 Dexterity saving throw or take 12-53 Fire damage, or half as much if they succeed.
- Cost: 1 Point
- Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.
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