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Fireball

wizard-banner.jpg
Type
Ranged Area of Effect
Range
18 Yards
Cooldown
120s
Requires
Immolation Sphere & Level 5
Modified by Stat
Intelligence
Fireball is an Ability in Sword Coast Legends available only to Wizards


fireball-icon.png Fireball


  • Effect: A bright streak flashes from your pointing finger to a point you choose and then blossoms with a low roar into an explosion of flame. Each creature within 6.5 yards centered on that point must make a DC 9 Dexterity saving throw or take 11-47 Fire damage, or half as much if they succeed.
  • Cost: 2 Points
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.
  • Unlocks: Meteor Swarm



fireball_ii-icon.png Fireball II


  • Effect: A bright streak flashes from your pointing finger to a point you choose and then blossoms with a low roar into an explosion of flame. Each creature within 6.5 yards centered on that point must make a DC 9 Dexterity saving throw or take 12-53 Fire damage, or half as much if they succeed.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.


fireball_iii-icon.png Fireball III


  • Effect: A bright streak flashes from your pointing finger to a point you choose and then blossoms with a low roar into an explosion of flame. Each creature within 6.5 yards centered on that point must make a DC 9 Dexterity saving throw or take 14-59 Fire damage, or half as much if they succeed.
  • Cost: 1 Point
  • Note: Increasing your Intelligence Modifier will increase the minimum and maximum initial damage by 1, as well as raise the DC check by 1. Weapon damage has no effect.



    • Underpowered spells or overpowered monsters?19 Jan 2017 09:57  

      A fireball spell should be able to kill a few goblins or soldiers without much trouble, but no it won't even scratch a single enemy in this game. Stick to multi-attacking mele classes or you will be seriously underwhelmed by your elemental wizard. Really it is laughable. Monster HP scales with PC level, spell damage doesn't. Bonkers.

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