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Bear Trap

ranger-banner.jpg
Type
Ranged
Range
18 Yards
Cooldown
80s
Requires
Level 3
Modified by Stat
Dexterity
Abililty Tree
Beast Master

Bear Trap is an Ability in Sword Coast Legends.

bear_trap-icon.png Bear Trap


  • Effect: Toss a trap designed for hindering movement at an enemy. The enemy must make a DC 9 Dexterity save or take 0-2 Piercing damage, be restrained, and take an additional 57-76 Piercing damage over 20 seconds. An affected target can make a DC 9 Strength saving throw each round to attempt to break free early, ending the restrain effect and the damage over time.
  • Cost: 2 Points
  • Note: Increasing your Dexterity Modifier increases the DC of both saves by 1 and the minimum and maximum damage of the initial attack by 1. The damage over time is not affected.



bear_trap_ii-icon.png Bear Trap II


  • Effect: Toss a trap designed for hindering movement at an enemy. The enemy must make a DC 9 Dexterity save or take 0-2 Piercing damage, be restrained, and take an additional 72-120 Piercing damage over 20 seconds. An affected target can make a DC 9 Strength saving throw each round to attempt to break free early, ending the restrain effect and the damage over time.
  • Cost: 1 Points
  • Note: Increasing your Dexterity Modifier increases the DC of both saves by 1 and the minimum and maximum damage of the initial attack by 1. The damage over time is not affected.



bear_trap_iii-icon.png Bear Trap III


  • Effect: Toss a trap designed for hindering movement at an enemy. The enemy must make a DC 9 Dexterity save or take 0-2 Piercing damage, be restrained, and take an additional 87-174 Piercing damage over 30 seconds. An affected target can make a DC 9 Strength saving throw each round to attempt to break free early, ending the restrain effect and the damage over time.
  • Cost: 1 Points
  • Note: Increasing your Dexterity Modifier increases the DC of both saves by 1 and the minimum and maximum damage of the initial attack by 1. The damage over time is not affected.



bear_trap_iv-icon.png Bear Trap IV


  • Effect: Toss a trap designed for hindering movement at an enemy. The enemy must make a DC 9 Dexterity save or take 0-2 Piercing damage, be restrained, and take an additional 102-238 Piercing damage over 30 seconds. An affected target can make a DC 9 Strength saving throw each round to attempt to break free early, ending the restrain effect and the damage over time.
  • Cost: 1 Points
  • Note: Increasing your Dexterity Modifier increases the DC of both saves by 1 and the minimum and maximum damage of the initial attack by 1. The damage over time is not affected.



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