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Archery Abilities in Sword Coast Legends is an Ability tree for Rangers, Fighters and Rogues. Masters of the bow and arrow or crossbow and bolt, a well-trained archer can often pick off their enemies long before they ever have a chance to reach them. The entire battlefield is an archer's target range, and they can call out targets to their allies, shoot down enemies one at a time, or even rain down arrows on multiple targets.



Archery Abilities



debilitating_shot-icon.png Debilitating Shot


  • Effect: Your strike finds a painful home in your target, dealing 8-35 Slashing damage, causing -50% reduced movement speed, a -1 penalty to damage, and a -1 penalty to hit. These effects last 30 seconds.
  • Type: Ranged
  • Range: 18 Yards
  • Cooldown: 80 Seconds
  • Requirements: Ranged Weapon & Level 2
  • Cost: 1 Point
  • Ranks: III

hunters_mark-icon.png Hunter's Mark


  • Effect: You choose a creature you can see within range and mystically mark it as your quarry. For the next 30 seconds, the target grants combat advantage, cannot stealth or become invisible, and takes 20% additional damage.
  • Type: Direct Effect
  • Range: 18 Yards
  • Cooldown: 40 Seconds
  • Requirements: None
  • Cost: 1 Point
  • Ranks: III


arrow_of_slaying-icon.png Arrow of Slaying


  • Effect: This piece of ammunition has your target's name on it, and the target will be sure to get the message. Arrow of Slaying deals 18-75 Slashing damage to the target on hit.
  • Type: Ranged
  • Range: 18 Yards
  • Cooldown: 200 Seconds
  • Requirements: Ranged Weapon, Hunter's Mark & Level 5
  • Cost: 2 Points
  • Ranks: IV


split_shot-icon.png Split Shot


  • Effect: You masterfully fire several pieces of ammunition at the same time, hitting an area 45" wide within 18 yards. On a hit, each target takes 22-91 Slashing damage.
  • Type: Cone Area of Effect
  • Range: 18 Yards
  • Cooldown: 240 Seconds
  • Requirements: Ranged Weapon, Hunter's Mark & Level 11
  • Cost: 3 Points
  • Ranks: IV



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