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Arcane Trickster in Sword Coast Legends is an Ability tree. Some rogues enhance their fine honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. The abilities of an arcane trickster focus on distraction and confusing one's enemies making them far more susceptible to their powerful melee attacks.



Arcane Trickster Abilities



sleep-icon.png Sleep


  • Effect: Sends creatures in an area into a magical slumber. Each target within a 3-yard-radius of a point you designate must make a DC 9 Constitution save or fall unconscious. The spell ends if the target takes damage.
  • Type: Ranged Area of Effect
  • Range: 18 Yards
  • Cooldown: 40 Seconds
  • Requirements: None
  • Cost: 1 Point
  • Ranks: II


hold_monster-icon.png Hold Monster


  • Effect: Choose a creature that you can see within range. The target must succeed on a DC 9 Wisdom saving throw or be paralyzed for 60 seconds. At the end of each of its turns, the target has a chance to make a secondary DC 9 Wisdom saving throw to end the spell early.
  • Type: Direct Effect
  • Range: 18 Yards
  • Cooldown: 80 Seconds
  • Requirements: Sleep & Level 2
  • Cost: 3 Points
  • Ranks: II


confusion-icon.png Confusion


  • Effect: This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 4-yard-radius sphere, centered on a point you choose within range, must succeed on a DC 9 Wisdom save or become confused. At the end of each of its turn, an affected target can make a DC 9 Wisdom saving throw. If it succeeds, this effect ends for that target.
  • Type: Ranged Area of Effect
  • Range: 18 Yards
  • Cooldown: 160 Seconds
  • Requirements: Sleep & Level 7
  • Cost: 3 Points
  • Ranks: III

tricksters_implement-icon.png Trickster's Implement


  • Effect: Infuses your weapons with shadow energy, causing them to deal an extra 1-4 Necrotic damage on hit. This effect lasts 30 seconds.
  • Type: Direct Effect
  • Cooldown: 120 Seconds
  • Requirements: Level 5
  • Cost: 2 Points
  • Ranks: III


versatile_trickster-icon.png Versatile Trickster


  • Effect: You attempt to distract your target wiht the mage hand spell. The target must make a DC 9 Wisdom or be distracted. The distracted foe grants combat advantage to its attackers for 15 seconds.
  • Type: Direct Effect
  • Range: 18 Yards
  • Cooldown: 160 Seconds
  • Requirements: Level 6
  • Cost: 2 Points
  • Ranks: II



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