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Arcane in Sword Coast Legends is an Ability tree only available to Wizards. Arcanists gain their spells through the grueling study of ancient texts. Arcane magic contains some of the most popular and well known spells in wizardry, with a mix of both single target and area of effect spells.



Arcane Abilities



magic_missile-icon.png Magic Missile


  • Effect: Creates 3 glowing darts of magical force that unerringly strike a target, dealing 0-4 Force damage each.
  • Type: Ranged
  • Range: 18 Yards
  • Cooldown: 40 Seconds
  • Requirements: None
  • Cost: 1 Point
  • Ranks: IV


mage_armor-icon.png Mage Armor


  • Effect: A magical, protective force surrounds you, increasing armor class by 2 and gaining +5% to Fire, Cold and Lightning resistances.
  • Type: Passive
  • Requirements: None
  • Cost: 1 Point
  • Ranks: IV

stinking_cloud-icon.png Stinking Cloud


  • Effect: You create a large sphere of yellow, nauseating gas centered on a point within range with a 5-yard-radius. The cloud lingers in the air for 8 seconds. Each creature in the cloud must make a DC 9 Constitution saving throw. On a failed save, the creature is intoxicated and must make a secondary DC 6 Constitution save or be stunned.
  • Type: Ranged Area of Effect
  • Range: 18 Yards
  • Cooldown: 120 Seconds
  • Requirements: Level 5
  • Cost: 2 Points
  • Ranks: II


couldkill-icon.png Cloudkill



  • Effect: You create a sphere of poisonous, yellow-green fog centered on a point you choose, covering a 5-yard-radius area. The cloud lasts for 8 seconds. When a creature enters the spell's area, that creature must make a DC 9 Constitution saving throw. On a failed save, the creature takes 9-39 Poison damage, half as much on a successful save.
  • Type: Ranged Area of Effect
  • Range: 18 Yards
  • Cooldown: 200 Seconds
  • Requirements: Stinking Cloud II & Level 9
  • Cost: 2 Points
  • Ranks: II


disintegrate-icon.png Disintegrate


  • Effect: A thin green ray springs from your pointing finger to a target that you can see within range. A creature targeted by this spell must make a DC 9 Dexterity saving throw or take 24-99 Force damage. If this damage kills the target, it is disintegrated.
  • Type: Ranged
  • Range: 18 Yards
  • Cooldown: 240 Seconds
  • Requirements: Level 11
  • Cost: 3 Points
  • Ranks: III



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